![]() Attack any head to get a Vanquish prompt, and use it to finish the fight. Watch for the Pegasus Run command, and Attack each head in turn. Avoid the attacks when the heads have reared up into the air, and attack when they come down closer to ground level. With the first set of heads defeated, the hydra will spawn seven more. Repeat this as more and more heads appear, until Phil starts screaming to "GET UP ON THE HYDRA'S BACK!" Climb up and use Phil One-Two, which turns into Urninator, to stun any heads that are currently active. Once enough damage is done, however, the hydra is stunned, allowing for a Vanquish reaction to chop off the head. Like Cerberus, the Hydra moves its head around wildly while attacking. Drop down to the bottom and continue on through the open passageway.įollow the wall to Sora's right as he enters the room to find an Ether (Treasure #13), then continue counter-clockwise until two new paths appear. From the top-level, jump down into the fog and then turn to the right 90 degrees after landing to see a Mythril Shard (Treasure #11) on a ledge. The new Trick Ghost Heartless appears here as well. There is a thick fog in the first area, the Underworld Caverns: Entrance, that hides a drop down to a lower level. Take the Power Boost (Treasure #1) and then pass through the door to the southeast to find the Underworld Caverns. Return to the Underworld, where the green barrier from before has been dispelled. Sora meets Pegasus, and is tasked with retrieving the stolen Olympus Stone. ![]() It drops three orbs, but they are each worth 10.Īfter training, talk to Herc for a scene. When the large pot appears, destroy it right away. The orb goal is up to 100 now, but the time limit is significantly increased as well. Backtrack all the way through the Cave of the Dead until you reach the starting area for a boss fight against Cerberus. Hades is invincible, so don't waste time trying to damage him. ![]() The escape sequence is fairly simple: defeat the Heartless, then move to the next platform. After the cutscene, Pain, Panic, Hades, and Pete all gain Journal Entries, and Auron joins the party. There are no chests here, so just follow the pathway to the next area. The crack in the wall to the south takes Sora to the next area, the Valley of the Dead.Ĭreeper Plants start attacking at the start of this area. There is a save point and a Moogle in the Inner Chamber, but also the Underworld Map and a Mythril Shard (Treasures #6-7). After exploring both routes, continue to descend along the water, grabbing the Mythril Stone (Treasure #3) at the bottom before going through the doorway to the Inner Chamber. Take them both in either order to get a variety of items: Mythril Shard, Ether, AP Boost, and Hi-Potion (Treasures #2, 4-6). Follow the pathway down until it splits at a fork.īoth options lead to the same area, so it doesn't matter which way you go, except that there are chests along both paths. There are floating lights in these rooms that break into MP orbs when struck, which is helpful if you cast regularly.Įnter the large room to fight some of the new Rabid Dog Heartless before continuing to the Passage, where an Organization member can be seen. ![]() Approach the large doors to reach the Cave of the Dead: Entrance. Something you should notice before going further is that Sora's Drive Gauge is currently chained up. ![]()
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